Production and Political changes
Currently the technology is driving and dictating the creative “A solution looking for a problem” as I’ve heard it described. But I feel the best creative uses of the technology are yet to be developed and will come from the cross pollination of creative disciplines evolving in industry. Currently many people are using the technology to replicate reality, such as car adverts shot with rolling backgrounds of cityscapes. This is a great use of the technology and is incredibly powerful for creating unachievable shots on location, but I feel it may never replace the look or realism that on location spontaneity provides, sometimes it’s the unplanned shots that work better. However, where I feel the technology is most interesting is its ability to relocate actors in environments that either can’t be accessed or do not exist in our physical world.
I recently was involved in a large scale production which did exactly this. Commissioned by one of the largest video games companies, we shot a series of inter-level drama episodes where real actors were placed within the games environment. Shot over 4 weeks and involving multiple ‘locations’ and scenarios we created a series of multiple outcome scenario stories where the actors play parts of the game that reflects your progress. Not only could the actors explore the video game sets, but as cinematographer I could also film the game environments in a way that felt as natural as being on location. Ready Player One touched on this theme some time ago, when characters explore fantasy environments in the physical realm. And for filmmakers the ability to physically ‘be’ within an unreal world opens up exciting possibilities.
New responsibilities as a Cinematographer
With new tools come new skills, and as industries merge the role of the cinematographer becomes more important than ever. Ultimately the cinematographer sets the scene physically and now virtually, and it’s our responsibility to create an image that looks great aesthetically but is practically shootable. In traditional filmmaking the cinematographer works with the entire crew to create a set or location that gives the coverage required to bring life to the director's vision. This is still the same principle, but now the cinematographer must be far more integrated into the technological pre-production side than ever before. From my experience the Cinematographer must design the shape of the LED screen specific to the project and the style of shots that are required. Whilst this is marketed as a ‘turnkey technology’, from my experience one shape of screen doesn’t suit all projects.
The best way I try to describe it is as shooting through a digital window. To get the best results the cinematographer now has to dictate what’s the best shaped window for them to shoot through, and in what shapes and positions they are in order to provide the best view, coverage and lighting. The right combination of camera, lens and movement are also vital to create convincing illusions, but for me the most important aspect is lighting. Understanding how real world and virtual lights match on set is by far the most important element to master in order to sell the illusion of reality. The last production I worked on saw the Gaffer work heavily with the environment designers so that the same lighting style was achieved virtually and on set.
Ultimately there’s no magic formula for this technique and it takes multiple projects for all members of crew in order to understand how to achieve the best results.