Grid Legends
Commissioned by Codemasters and directed by Alan Leech at SPOV, I was cinematographer and technical consultant for the in-game film which followed a choose your own story style narrative. Working with the director for three months before principal photography, we designed a custom triangular shaped virtual production set that enabled us to shoot with a fast documentary style whilst utilising the benefits of virtual production LED screens.
Due to the large volume of sets and scenes required to be shot in four weeks I created an animatic for each scene with a layered breakdown showing the what elements where physical and virtual, this was also combined with an orthographic map of the set. This enabled us to realistically visualise the look and feel of each scene, moreover it enabled physical production and Unreal level designers to see what elements they where responsible for and allowed the team to check the real and Unreal world matched on set.