The execution
We created a world-first physical vs virtual tennis match between the real-life John McEnroe and his digital avatars from the past, combining Artificial Intelligence, Unreal Engine Metahuman technology, body tracking and perfectly synchronised robotic arms in a time-travelling sports showdown broadcast on ESPN2 and ESPN+.
To make McEnroe’s avatars, we spent a day with the tennis legend at a specialist motion capture facility, completing a body scan in high res to create 3D mesh and texture data which formed the starting point of our process. We then motion captured McEnroe whilst he played tennis; this enabled us to translate his specific body movements to an avatar that could be controlled without pre-programmed moves.